PARDON OUR DUST – Currently tidying some old stuff and making room for the new
Design
Playwright (2017 – Current)

A setting-inclusive 3d20 tabletop RPG designed around dramatic character abilities, gradient roll results, and improv-themed gameplay.
Designed by myself as a hobby project for 4 years.
Ransacked (2018)

A 3D stealth game about looting a wealthy neighborhood with a magical bag. The bag has unlimited space within, but stored items still have their weight and volume.
Developed by a team of 11 over 6 months as a capstone game for UCF’s Game Design track.
The Cure (2017)

A 3D twin-stick shooter about an infected scientist in a zombie plague. A countdown timer represents the player’s health as they’re exposed to the infected air and zombie attacks.
Developed by a team of 18 over 6 months as a capstone game for UCF’s Game Design track.
Game Jams
Solar Windsurfer (2018)

Event Name: Indie Galactic Game Jam
Event Theme: Recent Space Launch
About: An endless runner about aliens surfing on solar winds, inspired by the 2018 Parker Solar Probe launched the summer prior to the event.
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> 2nd place winner of cash prize awarded by Space Florida
Robonaut (2016)

Event Name: Indie Galactic Game Jam
Event Theme: Asteroid Mining
About: A top-down spaceship simulator designed to showcase the risks and benefits of asteroid mining, with asteroid composition and spaceship UI inspired by NASA engineers and documentation that were at the event.
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> 1st place winner of cash prize awarded by Space Florida
> I/ITSEC 2016 Serious Games Challenge finalist